struct			 	// Create a structure for the timer information
{
        __int64 frequency;	                // Timer frequency
        float resolution;               	// Timer resolution
        unsigned long mm_timer_start;   	// Multimedia timer start value
        unsigned long mm_timer_elapsed; 	// Multimedia timer elapsed time
        bool performance_timer;	        	// Using the performance timer?
        __int64 performance_timer_start;        // Performance timer start value
        __int64 performance_timer_elapsed;	// Performance timer elapsed time
} timer;					// Structure is named timer

